Multiple staff from previous Final Fantasy titles were involved in development, including producer Yoshinori Kitase director Motomu Toriyama, project leader Naoki Hamaguchi, character designer Toshiyuki Itahana and composer Mitsuto Suzuki. While some assets were outsourced, most of the development was done internally by Square Enix's Business Division 1. This prompted skepticism from both in-house staff and external sources. ![]() The game, which began development in early 2014, was developed around the concept of a mobile game on a similar level to a home console game and "a rich gaming experience, anytime, anywhere". Common themes were also drawn from the original Final Fantasy title, such as "warriors of light" and their fight against chaos and darkness. The game features gameplay elements from previous Final Fantasy titles, including leveling, exploration via standard navigation and fast-travel systems, and turn-based combat tied to a job system. The player controls Warrior of Light (Wol), a man who wakes with amnesia in the world of Palamecia, and must help conquer the dark forces attacking its people. It was released in Japan in June 2015, and released internationally in August 2016. ![]() Mobius Final Fantasy ( Japanese: メビウスファイナルファンタジー, Hepburn: Mebiusu Fainaru Fantajī) was an episodic role-playing video game developed and published by Square Enix for iOS, Android, and Microsoft Windows.
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